Jan. Eine Gruppe von Unity-Entwicklern hat mit Book of the Dead eine Technikdemo erschaffen, die nur noch beim genauen Hinsehen von der. Jan. Eine Gruppe von Unity-Entwicklern hat mit Book of the Dead eine Technikdemo erschaffen, die nur noch beim genauen Hinsehen von der. Jan. Das sich gerade in der Beta befindliche Unity-Update b4 fügt der gratis Spiele-Engine einige neue Funktionen hinzu, die vor allem für. Dabei kam auch das noch im Experimentalstatus befindliche Delighting Tool zum Einsatz. Es entfernt die Beleuchtungsinformationen aus den dreidimensionalen Photogrammetrie-Texturen, damit sich letztere in der 3D-Simulation unter verschiedenen Lichtbedingungen benutzen lassen. Welche Hardware man benötigt, um die Demo in der gezeigten Qualität ruckelfrei darstellen zu können, hat Unity nicht mitgeteilt — ebenso wenig wann und ob die Demo veröffentlicht wird. Unity hat hat den hohen Detailgrad der Texturen und Objekte dabei über die Photogrammetrie-Technik erzeugt. Das Verfahren ist vergleichsweise aufwendig. Der Spieler verschmilzt dabei mit der Kamera. Das Spiel soll wie ein Wackelkamera-Film wirken; an den Kamerabewegungen soll sich auch die Verfassung des Spielcharakters erkennen lassen. Dabei kam auch das noch im Experimentalstatus befindliche Delighting Tool zum Einsatz. Dabei nutzen die Entwickler aufgenommene Bilddateien etwa von Megascans , die von Algorithmen verarbeitet und an die begehbare 3D-Welt angepasst werden. Unity hat hat den hohen Detailgrad der Texturen und Objekte dabei über die Photogrammetrie-Technik erzeugt.
Nov 14, Posts: Mar 30, Posts: Apr 10, Posts: Did they release Adam Ep2 as an executable? Because I have only seen youtube videos of it.
I don't trust videos. They can and will be edited to hide ugly things like loadings and stuttering. The trailer for Book of the Dead is a very good example of that.
With super clean cuts from a scene to another that would NOT happen in realtime. For me, all those demos are pure marketing stunts, since they make custom solutions for very specific scenarios that don't translate well to other projects and is borderline false advertising.
Like the Blacksmith demo's very specific custom shadows to allow both long distance and very short distance resolution: The same with Adam ep2 facial animations: Unity doesn't do that from stock and they made a very super specific custom system for it that they as long as I know haven't shared with the rest of us.
But even if they shared it, the problem here is this is NOT a good example of what you can do with Unity as it ships!
It's like making a tech demo using tons of image effects, GPU physics and liquid dynamics from the assetstore: Those are paid third party assets, have plenty of compatibility issues between them and can be deprecated any time, since they aren't officially supported and will never be.
All of this is very shoddy, IMO. Sep 20, Posts: SirTwistedStorm , Apr 25, Jan 12, Posts: Devision4 , Apr 25, May 8, Posts: It's isn't intended to show what "you" can do with Unity out of the box, it is to show what can be done with Unity in skilled hands.
Drinking Coke is going to lead to dancing in the street, wearing Nikes isn't going to win you a gold medal, drinking Heineken isn't going to let you go home with the hottest person in the bar.
If you have have the other skills and experience to do these things, those products may help you get there. But ultimately it is on the developer to execute, and those demos show what a good developer can do with Unity.
Carwashh , WillNode , derf and 3 others like this. Oct 11, Posts: Ryiah , Apr 25, SirTwistedStorm and zombiegorilla like this.
Which is probably more informative. Sep 23, Posts: Feb 20, Posts: Where is book of the dead release? The 3th may passed! Danua , May 3, Ryiah , May 3, There is nothing remotely dodgy about.
Any creative tool markets the same way. Look at photoshop or maya 3D promotional material often uses 3D party tools in their gallery images.
The are marketing to the full spectrum abilities, not just new users. Arguably, their marketing is going to be focused on the high end, since that is where they are making their money.
Carwashh and cirocontinisio like this. Also I'm pretty sure I remember some historical complaints that Unity didnt always have the absolute best impression in the minds of every gamer, that there were sometimes perceptions out there about quality, performance and ability of Unity-based games.
Perceptions that dont necessarily have anything to do with the reality at the best of times, but that can linger.
On this front, it is in my interests that as many lovely bits of eye-candy that show Unity in the best possible light exist as possible and are seen by all sorts of eyeballs.
That is a called a false equivalency. A couple of people with a perceived slight based on an assumption is not a disagreement in a community, it just that a couple of people with an odd perspective getting worked up over unmerited assumptions.
There is nothing, anywhere to suggest even remotely that it is deceptive or false. Of the two people complaining about this, no one has demonstrated that there is any inaccurate or false or mal intent.
Since it is off topic and non-constructive, negative ranting, this drailment will now end. Please keep responses on topic, and constructive.
Share what you like to setid future demos include, etc. JamesArndt and Carwashh like this. Jan 17, Posts: Admittedly, I'm not sure about this - but before UT started doing high end promotional demos weren't engine demos distributed at publication?
The fidelity here looks truly next generation to me. Best looking real time graphics I've seen. Cannot wait for the realtime demo.
I would guess that these assets are far too high quality to sustain over an entire game though. Someone asked this in another thread that popped up after this one, and I am interested as well They have lamented for a long time that their current Forward and Deferred paths are DX9-based, which was fine for a while but it's now become kind of difficult to optimize for the specific hardware you're looking at as they aren't doing the most effective things they could.
There are probably a lot of performance gains to be found in their release for games that need to push their visuals. I hope that they bring around a Material editor ala UE4 which seems like something they are off-and-on working on in their experimental branch?
Can't wait for this to get released. Especially the project, I want to get my hands on this. Also, watch developers continue to fuck it up. Another maybe fun thing: I read that Unity was working with some schools on better techniques for photogrammetry https: I think games will look like this at the beginning of next gen.
I just want Unity games to run better on current consoles without requiring tons of work that a lot of Indies can't afford to put in.
Banned for trolling with an alt account Member. Sounds like Unity is improving nicely. Hoping it's just for the teaser, and the actual thing plays out better.
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